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Haptic fails to rumble after stdout is used by another call
I'm using SDL2 bindings for GoLang. I'm also cross compiling for a MIPS device (PocketGo handheld console). Strangely when I use stdout haptic stops working. Eg.:
cmd := exec.Command("amixer", "sget", "Master")
res, _ := cmd.Output()
It seems that haptic's implementation depends on the usage of stdout. Is there a suggested way to deal with that?