Sam Lantinga

Results 1875 comments of Sam Lantinga

> But, legit question: we're dropping WinXP support, right? And Vista...? ...And 7 and 8...? :) > > Where should we cut on this? In my opinion we can drop...

> If all the network sound servers and all the random device name backends are going, we can remove the idea that there might be arbitrarily-named audio devices in SDL3....

> The "raspberry" video driver can go (modern Raspberry Pi OS supports kmsdrm on at least the Pi 3 and Pi 4, if not others). kmsdrm still doesn't perform as...

What about Haiku?

> Honestly I'd sort of like to replace it with an fbcon target that can only handle a window framebuffer, or if it's feasible, add a window framebuffer that doesn't...

Yes, we plan to continue 2D platform support - for example we're talking about adding a software KMSDRM path. It obviously won't support the new GPU API, but that's not...

@berarma, I'm open to this for SDL3. FWIW, I haven't been able to get wheels working in any game on any platform for the last 5 years. I have sitting...

I kind of like this approach, suggested by @furious-programming: > I'm personally in favor of more consistency but I don't want a dogmatic requirement that everything get named `SDL_SubsystemNounVerb`. I...

Feel free to add a PR for this!

Okay, so after discussion with @icculus, I think we're going to try with the following conventions: * SDL_VerbNounClarification * SDL_Create* + SDL_Destroy* I'm going to start with SDL_audio.h as a...