Sam Lantinga

Results 1875 comments of Sam Lantinga

You should be able to do a bisect just on SDL, not on ffmpeg.

Yes, probably *Pointer, to match other SDL code.

This is a good idea, but depends on what driver is being used, which varies based on the support available on the customer's system. The best way to handle things...

Sure, I'll see if I can write something up for SDL3. If you already have this work in progress, feel free to create a PR.

A full matrix isn't really feasible and would probably be more confusing than helpful, so I better documented how to check for gamepad capabilities, so you can immediately see what...

Your implementation loses the ability to delay less than the minimum OS sleep time, but overall performs better than the original implementation, with much less CPU usage: ``` Minimum nanosecond...

The accelerated rendering path will only work with OpenGL ES, so you're getting a slow copy to CPU and then back to GPU for rendering. I don't know anything about...