slipher

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`size_t` is NOT implicitly convertible from a pointer. The `(const char*, size_t)` constructor cannot be called with a pointer as the second argument. Seeing that the results are affected by...

I can reproduce misbehavior around the same spot. On my machine it manifests as ``` Warn: Conflicting emoticon images found: emoticons/hive.crn and emoticons/hive.crn Warn: Conflicting emoticon images found: emoticons/hovel.crn and...

Never mind, the above log is arising from a different problem: the cgame DLL doesn't get unloaded upon cgame restart. Although that is something with a lot of potential to...

So I guess I can't reproduce anything on my machine (Clang 13.0.0), but it may be worth checking whether #577 makes it go away.

@illwieckz I would prefer to decide at least the game configuration mechanism sooner rather than later. I don't want us to spend a bunch of time modifying things to work...

I agree this is a decent solution for team binds - essentially allowing binds to have a tag and the cgame to load or unload binds associated with the tag....

Related: https://github.com/Unvanquished/Unvanquished/issues/499. I feel that implementing this would not be worth it because it adds a crazy amount of complexity to the cvar system. As a saner alternative, I propose...

I remembered there is the `-resetconfig` command line flag. This is sort of an alternative to `cvar_restart`, except it also clears binds, and only works on startup. Anyway, `-resetconfig -nowriteconfig`...

Yes, it's an awkward situation that you are forced to start with a specific map. What do you mean by the "rotation custom configuration"? > I would suggest to instead...

Well commands in the maprotation is kinda broken anyway, since it won't work if the map is chose by a nextmap vote, for example. Better to use the map configs...