slipher
slipher
#591 probably doesn't do what you think it does. I don't think there's any bug here.
> Calling `/reset` on the cvar turns the `modified` bool to `false` anyway. Huh, that's a bug. That means if you use /reset on a cvar using the `modified` mechanism,...
It looks like there is some code right next to the code you added which is supposed to do exactly the same thing. What is `glConfig2.maxCubeMapTextureSize` on your test machine?
> The picMax allows an artist to tell the renderer to downscale the texture to this size, even if the player is playing full size. This can be useful for...
Have you checked the OpenGL error codes to see if there's anything relevant in the cubemap bug case? I opened https://github.com/DaemonEngine/Daemon/pull/395 to enable this checking all the time.
For cvar naming how about `maxImageDimension`? Did you ever find any cases where the texture proxy successfully identified a texture that couldn't be loaded?
These default flag values come from CMake, not from us. It seems like people often question whether -O3 is actually better than -O2, so I don't see a strong reason...
There are arguments either way, but I prefer the delay to be based on real time, as it is now. My most common use for `delay` is when I want...
Oh that last thing is an issue with the first frame of RML running too early, before some stuff is initialized.
Any screenshots? What should we see if it is working?