slipher

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I don't like the file name. I expect MaterialBlahBlah.h to be something only used for the material system

> `ShadeCommon`, with `shade` like `tr_shade.cpp`? All right

Maybe some 3rd person can give an opinion on whether to stick with `r_` prefix or not?

1. Should namespaces be hierarchical? AFAIK no one really opposes that. We can make hierarchies equally well with dot or underscore separators, for example `g_bot_`. Though not all the workaround...

> Of course an universal `_` separator would be easier on that side. I don't really know why the “new cvar naming style” used dots, on that part I'm just...

https://users.unvanquished.net/~sweet/pkg/map-defenxe_0+b2.dpk

I'm using all default cvars except `r_materialSystem` and `r_arb_bindless_texture`. I tried to test with Intel to see if it's driver-specific, but that [didn't work out](https://github.com/DaemonEngine/Daemon/issues/1260). Anyway dumping the GPU details....

I got a missing surfaces bug on another map: https://users.unvanquished.net/~slipher/map-test-video_2.1-20231113-084535-c164c77.dpk The floor is sometimes missing, seemingly at random. As before the presence or absence of the bug is set at...

Got a fix for bug #1 coming soon. It really was caused by whether the Overmind was present. R_MarkFragments uses the same visit counter for surfaces as R_AddWorldSurfaces does. When...

I can't reproduce on 0.55.2.