slipher

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I thought a geometry leak means that the brushes in a BSP do not fully enclose the inside of the map - that there is a path from the playable...

We should add this if/when it is actually used by something. That said, please don't add more stuff to `q_shared.h`. The definitions in question are only relevant to renderer so...

If there are many cases in previously written code where it would have been useful, you should be able to find one of those and migrate it? I'm not saying...

If you must use an array-like type for some reason you can use `std::array`

It's possible that this is the same underlying problem as https://github.com/DaemonEngine/Daemon/issues/906. Either one might be caused by the mark polys being generated insufficiently far in front of the surface.

Yeah I’ve thought about this too. We should have a -forward that errors if the engine isn’t already running and a -noforward that errors if the engine is already running.

I don't find it worth the hassle to have hundreds of lines of code attempting to parse the compiler's version output. Let's compare this with the architecture determining tool: -...

> But I want to know more, like make the difference between GCC and MinGW, between Clang, PNaCl, Saigo, Wasi, etc. CMake already knows about MinGW. We have various `if...

I think I still stand by https://github.com/DaemonEngine/Daemon/pull/982#issuecomment-1838248692. If we want to show something about the compiler version, just grab the version string, which - Requires much less code to implement...