slipher

Results 721 comments of slipher

How about combining this with the `if ( r_clear->integer )` test, so that we know it's not done in an inappropriate place and not done twice? Also it seems the...

> An alternative way would be to do if ( r_fastsky->integer ) in the actual clearing code. What do you think about it? Yes, that's what I was trying to...

Some comments from [here](https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/56): > Daemon#473 seems doubtful to me. Tess_StageIteratorSky is part of the surface drawing pipeline. Clearing of course needs to be done before anything is drawn. So...

I feel we should have a broader bug like "design the mod system" to scope out all of the things that a mod should/shouldn't be able to change, where the...

Another way to produce this error message (`could not load OpenGL subsystem: Missing GL version`) is to set `r_glMajorVersion 9`

> For the record in Unvanquished gamelogic I think we may have a second reason to use floats because we actually use "32 bits" executables. No, we don't run the...

I don't agree. The tutorial text is not meant to be a complete manual. If it includes less important details, that makes it less useful for starting to the play...

Is checking out everything from UnvanquishedAssets really the normal way to do mapping? I've never heard about that. I thought they used released DPKs.

Sounds good. How about naming the package `res-leveleditor`, since it's a hack existing only for Radiant?