slipher

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> Might be a duplicate of [DaemonEngine/Daemon#119](https://github.com/DaemonEngine/Daemon/issues/119), hard to tell if it's the same issue from screenshots. Nope. #119 only affects one spot at the bottom of the tree. That...

Showing the precomputed lighting colors with `r_showVertexColors`: ![unvanquished_2024-11-03_230410_000](https://github.com/user-attachments/assets/0bb045ed-6c59-42d7-b5c2-f82ff981e443) The other instance of this tree model in the same room has a similar pattern.

Yes, what we want to do is somehow make q3map2 stop outputting garbage light values in the vertex colors. Or alternatively try it with lightmapping instead (the other tree seems...

Custom gravity values are largely unsupported in general. There is a lot of physics, buildable think logic, and bot stuff with the gravity hard-coded.

> My suggestion for this would be to move the build menu to hw:q and show it only if there is no building to activate it. Seems a bit annoying...

I believe the `for ( bumpcount = 0; bumpcount < numbumps; bumpcount++ )` loop in `PM_SlideMove` is supposed to be responsible for going around these things.

> Could we use the existing `light` entity as a dynamic light by giving it an optional `targetname` key/value? Lights without this key/value would remain as they are now. Well,...

Why shouldn't we make the level of overbright clamping independently configurable from other settings? If you were going to force it based on some other thing, sRGB would make more...

Obsolete since in sRGB mode all precision is always used.

In #2853 I try to add warnings against any possible way to misconfigure the navmeshes: - If a requested navmesh is not available (I think the current behavior here would...