Tater
Tater
> One problem would be to prevent a group of players from automatically ending up at the same output when they enter at the same time, although that would perhaps...
Don't merge this yet it has some bugs I need to fix.
I tried seeding with the entity ID but they don't seem synced, so I think this is ready for review now.
are grabbers the same as draggers? I thought they just recently received prediction. https://github.com/ddnet/ddnet/pull/6699
> If in the end it makes the code more complex and has no better result than using ffmpeg externally I don't think it is worth it. The benefit is...
I don't really see any issue with having the bind except for the possibility of accidentally hitting it and not knowing how to turn it off. Personally I think it...
I'm not sure if this should increment SERVERCAP_CURVERSION to 6 or keep it at 5. It seems redundant to have both the version and the capability flags but the previous...
This uses too much bandwidth in it's current state so it will require some custom compression of the inputs to be feasible. If #8432 is ever merged I may revisit...
This is sorta the same problem, and could possibly have a similar solution to https://github.com/ddnet/ddnet/pull/9124 but it might not help on such short timescales (20ms)
I thought player cursors are already in the protocol, my test client renders them. https://github.com/ddnet/ddnet/blob/5a66dc05f4a308b03e811c6e92cbcae7df9be5e5/datasrc/network.py#L258-L260