Tater
Tater
It would be nice to have some option available even if it isn't perfect. Right now there's no easy way to run a gores server with fixed weak hook. Speaking...
Is this taken from trackmania?
> > Is this taken from trackmania? > > Hmm, Interesting. I didn't think of it, but seems like a similar concept except they have elimination and everyone is running...
I think deep freeze skin is a good idea, it feels like a very unintuitive mechanic with how small a visual difference there is. I think if we want to...
If I set a log file then wouldn't it fill up my hard drive with the messages instead of my ram?
For me this isn't a viable solution. I've just removed m_vPending from my build for now. The chat system can handle billions of messages no problem without this logging code.
> Some discussion on predictable teleporters: https://github.com/ddnet/ddnet/pull/871#issuecomment-330098227. Was there a conclusion to this discussion I should interpret? In my opinion this solution is pretty good, there's already maps that require...
Thinking about it more, I don't see any reason the teleports can't be seeded by default. There's probably not any maps where you can beat the rank1 by simply knowing...
a) It's my understanding that the client should be very accurate in knowing the exact tick it hits a teleporter under normal conditions since all input packets are stamped with...
I just realized that we can't seed with the previous teleporter tick because the client only receives half 25tps from the server so it might not be able to confidently...