Tater
Tater
I feel this should stay open until a fixed version is available, is there a resolution other than downgrading node?
This is extremely clever, I expected this would need server side prediction but sending inputs instead of snaps sidesteps that. I wonder if the inputs can be "diffed" to reduce...
> but I could if bandwidth is indeed a problem. You say it's disabled by default because it uses more bandwidth, if you reduce the bandwidth maybe it can be...
> is like half or less of character Whats does this mean?
how does this behave with the server in low/high bandwidth modes? By default the server sends snapshots at 25tps, do you currently send the presend-inputs at 50tps or are they...
~~Does this make the server send N^2 Preinput packets per player? Since each player needs to receive the packet for every other players then there would be 64*64=4096 preinput packets...
I think it would be ideal to have a new network struct that can store multiple (1-N) players presend inputs and have it be compressed on the server and then...
the current anti ping limit is basically useless, I think it should simply be replaced with this functionality so a limit of 50 would give you 50ms of total prediction...