shntat

Results 10 issues of shntat

primitives from an imported basic table sling1, sling2, primitive 13 and 52 have the following errors when trying to play table in editor. also plunger and ball create works after...

Ran into another error in 2021.3.0f1: Do i have the proper dependencies or is this an actual error? My current manifest.json content: { "dependencies": { "com.unity.collab-proxy": "1.15.15", "com.unity.ide.rider": "3.0.13", "com.unity.ide.visualstudio":...

Trough is missing when table is imported. Have to add manually. trough does eject but fails to eject after ball is drained.

I keep trying to use the lamp manager to assign elements to a light It does not keep the settings after I click save then play. It did manage to...

I found out that when I import a vpx table the surface input base map on the playfield defaults to the p1-beachwood texture instead of the one that was assigned...

When i have primitive custom ramps enabled They cause Unity to freeze when test playing.

The current ramp system down not allow a flat ramp to turn upside down.

VisualPinball.Unity.Triangulator.DetermineWindingOrder (Unity.Mathematics.float2[] vertices) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Triangulator/Triangulator.cs:364) VisualPinball.Unity.Triangulator.Triangulate (Unity.Mathematics.float2[] inputVertices, VisualPinball.Unity.WindingOrder desiredWindingOrder, Unity.Mathematics.float2[]& outputVertices, System.Int32[]& indices) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Triangulator/Triangulator.cs:81) VisualPinball.Unity.ColliderUtils.Generate3DPolyColliders (Unity.Mathematics.float3[]& rgv, VisualPinball.Unity.ColliderInfo info, System.Collections.Generic.ICollection`1[T] colliders) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Collider/ColliderUtils.cs:36) VisualPinball.Unity.SurfaceColliderGenerator.GenerateColliders (System.Single playfieldHeight, System.Collections.Generic.List`1[T] colliders,...

InvalidOperationException: System.IndexOutOfRangeException: Index {0} is out of range in DynamicBuffer of '{1}' Length. This Exception was thrown from a function compiled with Burst, which has limited exception support. 0x00007ff9c8921d61 (ab189054d47eefa5792d9f1eca0f65a)...

When i try to use 6 balls in the modern mechanical trough it ejects 3 balls instead of one. When set to 5 it ejects 2. link to trough issue....