Not allowed to access vertices or normals on mesh (isReadable is false; Read/Write must be enabled in import settings. VPX10 blank table import.
primitives from an imported basic table sling1, sling2, primitive 13 and 52 have the following errors when trying to play table in editor. also plunger and ball create works after the above 4 gameobjects are removed. You have to duplicate or create a new primitive and add the primitive mesh back. then it work but not after initial import.
Not allowed to access vertices on mesh 'Sling1' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh:get_vertices ()
VisualPinball.Unity.MeshExtensions:ToVpMesh (UnityEngine.Mesh) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Extensions/MeshExtensions.cs:34)
VisualPinball.Unity.MainRenderableComponent1<VisualPinball.Engine.VPT.Primitive.PrimitiveData>:GetDefaultMesh () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/MainRenderableComponent.cs:72) VisualPinball.Unity.PrimitiveComponent:GetMesh () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveComponent.cs:243) VisualPinball.Unity.PrimitiveColliderGenerator:GenerateColliders (single,System.Collections.Generic.List1<VisualPinball.Unity.ICollider>) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveColliderGenerator.cs:47)
VisualPinball.Unity.PrimitiveApi:CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveApi.cs:50) VisualPinball.Unity.CollidableApi3<VisualPinball.Unity.PrimitiveComponent, VisualPinball.Unity.PrimitiveColliderComponent, VisualPinball.Engine.VPT.Primitive.PrimitiveData>:VisualPinball.Unity.IApiColliderGenerator.CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/CollidableApi.cs:59) VisualPinball.Unity.QuadTreeCreator:Create (Unity.Entities.EntityManager,Unity.Collections.NativeHashMap2<Unity.Entities.Entity, bool>&) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Collision/QuadTreeCreator.cs:57)
VisualPinball.Unity.SimulateCycleSystemGroup:OnStartRunning () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/SystemGroup/SimulateCycleSystemGroup.cs:71)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:103)
VisualPinball.Unity.VisualPinballSimulationSystemGroup:OnUpdate () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Game/VisualPinballSimulationSystemGroup.cs:112)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:472)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:417)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at Library/PackageCache/[email protected]/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333)
Not allowed to access normals on mesh 'Sling1' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh:get_normals ()
VisualPinball.Unity.MeshExtensions:ToVpMesh (UnityEngine.Mesh) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Extensions/MeshExtensions.cs:35)
VisualPinball.Unity.MainRenderableComponent1<VisualPinball.Engine.VPT.Primitive.PrimitiveData>:GetDefaultMesh () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/MainRenderableComponent.cs:72) VisualPinball.Unity.PrimitiveComponent:GetMesh () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveComponent.cs:243) VisualPinball.Unity.PrimitiveColliderGenerator:GenerateColliders (single,System.Collections.Generic.List1<VisualPinball.Unity.ICollider>) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveColliderGenerator.cs:47)
VisualPinball.Unity.PrimitiveApi:CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveApi.cs:50) VisualPinball.Unity.CollidableApi3<VisualPinball.Unity.PrimitiveComponent, VisualPinball.Unity.PrimitiveColliderComponent, VisualPinball.Engine.VPT.Primitive.PrimitiveData>:VisualPinball.Unity.IApiColliderGenerator.CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/CollidableApi.cs:59) VisualPinball.Unity.QuadTreeCreator:Create (Unity.Entities.EntityManager,Unity.Collections.NativeHashMap2<Unity.Entities.Entity, bool>&) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Collision/QuadTreeCreator.cs:57)
VisualPinball.Unity.SimulateCycleSystemGroup:OnStartRunning () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/SystemGroup/SimulateCycleSystemGroup.cs:71)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:103)
VisualPinball.Unity.VisualPinballSimulationSystemGroup:OnUpdate () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Game/VisualPinballSimulationSystemGroup.cs:112)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:472)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:417)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at Library/PackageCache/[email protected]/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333)
Yes, it's a known problem. Workaround is to select the fbx files under Models and enable write manually.
There's a little workaround until ModelImporter Read/Write default settings is fixed
After Importing your table select your table directory in the Project window and look for all Models using "t:Model" in the searchbar.

Select all of them, you'll have a merged Model Import Settings inspector window where you can check Read/Write.

Then press Apply and all Models will be now readadble when running the table.