VisualPinball.Engine icon indicating copy to clipboard operation
VisualPinball.Engine copied to clipboard

VisualPinball: VisualPinball.Unity.LampPlayer|Ignoring unassigned lamp

Open shntat opened this issue 3 years ago • 1 comments

I keep trying to use the lamp manager to assign elements to a light It does not keep the settings after I click save then play. It did manage to save the coil in the list

VisualPinball: VisualPinball.Unity.LampPlayer|Ignoring unassigned lamp "gi_1".
UnityEngine.Logger:LogWarning (string,object)
VisualPinball.Unity.UnityTarget:Write (NLog.LogEventInfo) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Common/UnityTarget.cs:43)
NLog.Targets.Target:Write (NLog.Common.AsyncLogEventInfo)
NLog.Targets.Target:WriteAsyncThreadSafe (NLog.Common.AsyncLogEventInfo)
NLog.Targets.Target:WriteAsyncLogEvent (NLog.Common.AsyncLogEventInfo)
NLog.LoggerImpl:WriteToTargetWithFilterChain (NLog.Targets.Target,NLog.Filters.FilterResult,NLog.LogEventInfo,NLog.Common.AsyncContinuation)
NLog.LoggerImpl:Write (System.Type,NLog.Internal.TargetWithFilterChain,NLog.LogEventInfo,NLog.LogFactory)
NLog.Logger:WriteToTargets (NLog.LogEventInfo,NLog.Internal.TargetWithFilterChain)
NLog.Logger:WriteToTargets (NLog.LogLevel,System.IFormatProvider,string)
NLog.Logger:Warn (string)
VisualPinball.Unity.LampPlayer:OnStart () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Game/LampPlayer.cs:55)
VisualPinball.Unity.Player:Start () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs:150)

shntat avatar Sep 18 '21 16:09 shntat

Thanks, will have a look.

freezy avatar Sep 30 '21 06:09 freezy