VisualPinball.Engine
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Surface input base map on playfield
I found out that when I import a vpx table the surface input base map on the playfield defaults to the p1-beachwood texture instead of the one that was assigned to it in vpx you have to manually change it by clicking the circle next to base map
Do you have a .vpx I can use to reproduce, because this is supposed to work correctly.
https://mega.nz/file/s8lQSLRa#j8ddPMTp5DTBD7pCegI6_bFFPmC4CgLoTuGPuiKc0-M
Well, in that file, the playfield is set to... p1-beachwood.
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So it imports it as p1-beachwood.
in vpx VP 10.6.2 8678 it is set to my playfield which is wall001 it happened right after I got vpe installed.