Max Thomas

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I mean there's nothing that would make it *impossible* I don't think, but it could get tricky? The two things I can think of are like, hacking in extra HID...

I have a working driver w/ WPA2 and LwIP now at https://github.com/shinyquagsire23/dsiwifi, though I'm still in the process of getting it cleaned up and actually linkable to homebrew. My current...

@asiekierka I haven't figured out the threading requirement yet, but my understanding is that it may technically work fine as long as the POSIX sockets are done 100% outside of...

Hmmm yeah I guess there's a point to be had there. I do think there's some value in explicitly depreciating dswifi and allowing old stuff to be compiled only for...

These are the smoothest settings I had with my 3060: - Resolution: Medium (4288) - Framerate: 90 - Encoder preset: Quality - Optimize game render latency: Disabled - Bitrate mode:...

I personally use lighthouse basestations + Index controllers bc they seem to be the most reliable controllers out (and I already had an Index). Not sure what other options are...

RealityView isn't ~super viable unless we can get precise vsync timing, is the thing. We have to know the exact head pose at every vsync, or we won't be able...

it's fully implemented client-side, however on visionOS 1.x you'll have to use the Experimental Renderer. Also, unfortunately, Apple broke backwards compat on Xcode beta 16 (needed for visionOS 2 features),...

@kensuddaby not possible, visionOS only gives head tracking data to immersive applications, so Moonlight would have to implement an immersive space itself (which would shut out all other windows except...

not sure what you mean tbh? ALVR itself doesn't do 2D afaik, SteamVR has a 2D game launcher thing I guess but passing rotations to the 2D games would be...