Max Thomas
Max Thomas
https://www.youtube.com/watch?v=Pv1kIvHdaIA&t=7m52s When starting the first level as Mara in MoTS, there is a brief window where Kyle's force powers are accessible.
The version string while loading `static.jkl` (jkGuiTitle_ShowLoadingStatic) resides on the stack, even after the function exits. OpenJKDF2 uses a static buffer for this string instead.
Mounting another weapon while the saber blade is extending will cause the blade to insta-pop out for the remainder of the level, in both DF2 and MoTS
The saber mount sound is not played in MoTS when switching from Fists to the Saber.
Invincibility cheat does not include some physics damage (ie, running into a wall at high speeds)
Currently I don't have a way to set the resolution width/height/aspect ratio manually, it's just set to whatever the window resolution is. However, the SSAA multiplier can be used to...
out of curiosity, if you noclip behind the walls do you find him at all? Apparently he just sits behind this wall, so maybe the scripted jump he's supposed to...
Huh, and is this on Apple Silicon or Intel? And are any mods installed? I could maybe see Disable Corpse Respawning causing issues if the map is bugged somehow, the...
@jeanravin yeah send me the save file (either a Drive link or you can email it to me at [email protected]). Should be under player/whatever/, but you might have to sort...
Yeah this is a known quirk with JKDF2 saves unfortunately, if a mod edits static.jkl or otherwise shifts the texture indices, it causes old saves to load incorrectly. At some...