Max Thomas
Max Thomas
In Dark Forces II, there is a fists Gran on Level 5's Hard difficulty which has an incorrect non-jumping AI designed for guns. It avoids the player and only swings...
In the MoTS Edit Character screen, Jedi classes normally have their rank presented in the top-left corner. This text is set invisible when a non-Jedi character is edited. From then...
Savefiles in general are very very very very sensitive to COG edits. Adding/removing variables will cause off-by-one errors which can be catastrophic and break progression. Note: Undefined COG verbs will...
https://github.com/shinyquagsire23/OpenJKDF2/issues/178 The astromech sometimes doesn't spawn, or gets trapped by a randomly-spawned enemy.
Using force sight at the same time as the scope causes zoomed normal vision Using the scope at the same time as IR goggles makes the vision yellow Using the...
Kyle sometimes doesn't show up to the final MoTS boss fight https://www.youtube.com/watch?v=Pv1kIvHdaIA&t=27m10s
The player POV model can be use-after-free'd on the second world load. This was patched in OpenJKDF2 before I found out that MoTS also seems to patch this issue.
Some enemy sabers are not serialized at all in Mysteries of the Sith. However, the pointers are not set to NULL on exiting a level. MoTS has a fallback where...
JKDF2 also had some misc UAF bugs with the saber blade Things that were found by the ASAN and fixed in OpenJKDF2.
MoTS actor_rc.cog references a "AISetMoveTarget" verb which is verified to not exist.