Max Thomas

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Hm, NVIDIA drivers just added Wayland support today, seems things are nearing actual usability soon.

A large portion of the code originates from yifanlu's Spider3DSTools ARM11-kernel branch, so to be honest I'm not sure what's good in there and what's bad. I might take a...

Well in terms of reverse engineering there's a good amount of stuff to be done with unknown sections. I have a _general_ idea as to how the puzzles are 'linked'...

I'm not 100% sure, not a lot of maps use the sections though so maybe it could be found by comparing maps that have it?

@IceReaper Just curious, but any progress on that? Even if it were incomplete it would be nice to add more documentation regarding some of the currently-unknown sections in the .dat

@IceReaper Thanks, looking at https://github.com/IceReaper/DesktopAdventuresToolkit/blob/master/src/net/eiveo/original/Container.java actually already helps explain a lot of things (especially with Indy, I never really played that and don't have a lot to go off of...

@IceReaper Just a thing I noticed but with Java you probably want to be careful with things like https://github.com/IceReaper/DesktopAdventuresToolkit/blob/master/src/net/eiveo/original/sections/todo/not_converted_yet/ZONE.java#L95, since all of Java's values are signed by default, watch out...

@IceReaper I actually had some changes stashed away which I just pushed, but basically the situation at the moment is this: IACT is basically done for the most part, most...

@cyco Ooh! OK so most of what isn't "fully understood" on my end is largely a side-effect of not having mapgen working, which I was slowly whittling away in IDA...

Some experiments with these mins/maxes: ![](http://i.imgur.com/uMYDcbK.png) World with width max/min set to 3 and 1. Doesn't quite look like a width... ![](http://i.imgur.com/LSGEcpy.png) Width max/min set to 2 and 2 After...