OpenJKDF2
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A cross-platform reimplementation of JKDF2 in C
As per the title. the sound effects that are being used in the menus, and to an extent in the cutscenes as well, sounds a bit closer to the "Low-Res"...
In MOTS Cutscenes, there's highly distracting audio-artifacting present throughout most of them, especially in the introduction cutscene. Almost sounds like it's micro-skipping constantly. https://user-images.githubusercontent.com/19245505/210028554-286842fb-5333-4b10-afca-cc802f9e5f92.mp4
Small aesthetic change request. Possible to change this to either black or black with transparency? Or a section of the purple wallpaper without the logo? Just looks a bit busy....
In the original JK, the AT-STs needed to turn around before they could shoot you. In OpenJKDF2, they can just shoot backwards.
As the issue states, music that plays at the start of any TODOA level stops playing upon restarting, whereas in Vanilla, it restarts playing but at a lower volume.
The bm filetype is outdated. I'm not sure the old bmp to bm conversion software can be found anymore. For future modding, the ability to use hi-res jpeg, png, etc...
[Art of the Lightsaber](https://www.massassi.net/levels/files/3035.shtml) adds a few options for the player to assign keys to, as seen below.  Attempting to assign a key results in the following error message:...
#107 was a mistaken reported issue with animated skyboxes that are present in vanilla. Shiny considered implementing an extension that disables this in the future. I am expressing interest in...
I'm not sure if these are actually issues or not. The first is a possible issue, but I couldn't replicate it afterwards when progressing from the previous level, whilst the...
Thank you for this amazing project, I've been thoroughly enjoying the linux build. I'd like to request the ability to navigate menus with a joystick, meaning two axes for the...