OpenJKDF2
OpenJKDF2 copied to clipboard
A cross-platform reimplementation of JKDF2 in C
Issue is shared with jkgfxmod as well, but any glow texture replacements are visible through the black overlay in the start of each level. 
Just downloaded version 0.7.6 and jumped into my Mysteries of the Sith game. My save was just at the start of Level 6 anyway, so the prompt it gave to...
That player then needs to die or leave the area, resetting the enemies back to patrol mode for anyone else to be attacked.
The default of 180, for example. A single enemy will get stuck someplace on one client, while still chasing down a player on another.
Seeing that you're also interested in VR, how probable is a VR implementation for JKDF2 somewhere down the road?
Program doesn't launch at all, I'm getting an error while resources are being loaded: Parse shader 'resource/shaders/default_f.glsl' ERROR: (0) : error c7011: implicit cast from "int" to "ivec2" After that,...
Currently OpenJKDF2 only supports SSAA, by changing the underlying framebuffer size (and all of the intermediate FBO sizes) before drawing to the window. This has some issues at higher resolutions...
I typically play old games in a window and prefer to have them at a typical resolution (usually either 1280x720 or 1600x900) so that it still fits nicely in a...
The existing JK skybox renderer shows vertical skybox wraparound when tilting the camera up and down at extremely wide FOVs. The texture is also stretched horizontally. Horizontal stretch might not...
When changing mouse sensitivity in settings Y speed appears to be faster that X speed.