OpenJKDF2
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A cross-platform reimplementation of JKDF2 in C
shinyquagsire23 - I did a run of the game on the light side to see what I could come up with. Some of these points I've made previously. **Issues** -...
would it be possible to implement both techniques for the lighting of the levels? - so first a vertex lighting pass for all the static lights lighting the map and...
_**The Destruction is Real** (TDiR)_ This old "DBZ fangame" mod existed since 2002 until 2009. - https://web.archive.org/web/20080128212656/http://www.hellraiser64.com/ - https://web.archive.org/web/20050207222026/http://hellraiser64.com/tdir/ - https://web.archive.org/web/20050412143125/http://www.hellraiser64.com/tdir/forums/ - Their development forum: https://web.archive.org/web/20080420145808/http://www.hellraiser64.com/tdir/forums/viewforum.php?f=11&sid=e9e6e7bc053791936501836707885145 Download: https://www.moddb.com/mods/the-destruction-is-real/downloads/the-destruction-is-real-111 The installation...
Hello. This is a very impressive project - but I'm having one problem (and I've signed up for this account just to report it/get some help with it!). On a...
Hi, I am a new player who just started playing the game and using OpenJKDF2. It feels really good and runs smooth. Keep up the good work. That said, I...
On 0.9.1, playing from level 5 all the way to level 9 in sequence results in the textures having the wrong colors or wrong palette. Reloading the level resolves the...
For some reason SDL2 has lag spikes when certain keys are pressed for the first time (F1-F12, arrows, home/end, and a few others) and these lag spikes completely stop SDL2_mixer...