OpenJKDF2
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A cross-platform reimplementation of JKDF2 in C
OpenJKDF2 crashes while initializing, I cannot even get to the opening titles. I am running this on the Steam version in Windows 11, my display is 1080p 165hz and my...
Using Fedora 39 clang 17.0.3 First, following the build instructions given, I noticed the build script seems to ignore the system installed dynamic libraries and instead insists on downloading the...
I'm running 0.9.1 on Windows 11, when I try and load any multiplayer level in DF2 or MOTS I get the message 'Could not load level!' and the following error...
Any chance we could get a keybinding for a quickload function? To load most recent quicksave. It was a bizarre omission in the original version - quicksave but no quickload.
Backpacks (the kind the player drops after death) often can't be picked up in multiplayer
[ 24%] Generating /home/darkstar/Documentos/OpenJKDF2/src/globals.h Unknown option -D (cog:21390): GLib-GObject-CRITICAL **: 21:12:51.987: g_object_unref: assertion 'G_IS_OBJECT (object)' failed make[3]: *** [CMakeFiles/sith_engine.dir/build.make:98: /home/darkstar/Documentos/OpenJKDF2/src/globals.h] Error 1 make[2]: *** [CMakeFiles/Makefile2:359: CMakeFiles/sith_engine.dir/all] Error 2 make[1]: ***...
The procedure entry point CreateFile2 could not be located in the dynamic link library KERNEL32.dll
Hello, I guess I must be doing something wrong, or possibly I have an issue with PC. I downloaded release v0.9.1. and put the mod exe file in JKDF2 foldr...
Sequencer mines placed with secondary fire (proximity mines) place fine, but when triggered, the explosion and damage seem to occur at the player's postion, instead of at the mines position....
I want to disable AA and change resolution to work with Reshade depth buffer, is there a way to do that? Thanks