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A cross-platform reimplementation of JKDF2 in C

Results 137 OpenJKDF2 issues
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OpenJKDF2 crashes while initializing, I cannot even get to the opening titles. I am running this on the Steam version in Windows 11, my display is 1080p 165hz and my...

bug
crash

Using Fedora 39 clang 17.0.3 First, following the build instructions given, I noticed the build script seems to ignore the system installed dynamic libraries and instead insists on downloading the...

bug
help wanted
Other Platforms and OSs
CMake and Building

I'm running 0.9.1 on Windows 11, when I try and load any multiplayer level in DF2 or MOTS I get the message 'Could not load level!' and the following error...

Multiplayer

Any chance we could get a keybinding for a quickload function? To load most recent quicksave. It was a bizarre omission in the original version - quicksave but no quickload.

enhancement

Backpacks (the kind the player drops after death) often can't be picked up in multiplayer

bug
Multiplayer
high priority

[ 24%] Generating /home/darkstar/Documentos/OpenJKDF2/src/globals.h Unknown option -D (cog:21390): GLib-GObject-CRITICAL **: 21:12:51.987: g_object_unref: assertion 'G_IS_OBJECT (object)' failed make[3]: *** [CMakeFiles/sith_engine.dir/build.make:98: /home/darkstar/Documentos/OpenJKDF2/src/globals.h] Error 1 make[2]: *** [CMakeFiles/Makefile2:359: CMakeFiles/sith_engine.dir/all] Error 2 make[1]: ***...

bug

Can You add option in the menu to disable Anti-aliasing? Thanks

Visuals

Hello, I guess I must be doing something wrong, or possibly I have an issue with PC. I downloaded release v0.9.1. and put the mod exe file in JKDF2 foldr...

bug
Legacy Compat

Sequencer mines placed with secondary fire (proximity mines) place fine, but when triggered, the explosion and damage seem to occur at the player's postion, instead of at the mines position....

bug
Multiplayer
high priority

I want to disable AA and change resolution to work with Reshade depth buffer, is there a way to do that? Thanks

help wanted
Visuals