keyser
keyser
I tried to replicate what was displayed here : https://keras.io/examples/vision/conv_lstm/ https://github.com/keras-team/keras-io/blob/master/examples/vision/conv_lstm.py I set up an environment following what was imported, for example i've these library versions: tensorflow 2.4.1 numpy 1.20.3...
can't be really more precise... i will try to show you different example : 1st : be in water, get opponent land/navy around you =>chrono dampner doesn't work. 2nd :...
 this blue light over the sea appear when fatboy takes damage.
http://forums.faforever.com/viewtopic.php?f=41&t=13350 would enhance teamplay possibilities. at very least making it for SMD, would be already nice. Also maybe give the option, so people that can't run it for the whole...
can be found in this replay : http://content.faforever.com/faf/vault/replay_vault/replay.php?id=7467924
 make quite some big balance issue, since the T2 torpedo launcher is nearly un-killable by sera destro
observer need to be allow. When the observer change to go into the view in a player and when the player start/end/stop an upgrade, the observer will send a message...
 ^ sometime we can't see the blue UI around the building (at all). it's hard to know which building are selected. The selection is hidden by the building mechanism...
> any ui mod that auto transfers units prevents the transfer to enemy it would be nice to make it "bulletproof" to ui mods handling the transfer of unit right...
Right now you can do team color only as a player, and it doesn't work if you observe a game. Would be great to allow obs to put team color...