Özkan Sezer
Özkan Sezer
> We should definitely fix that and call it 2.0.2 right away. :/ Yep. Although, I don't know how to do the trick with github's release machinery. Another job for...
Maybe we can specifically upload a proper source tarball with the releases like some other projects do - see [harfbuzz](https://github.com/harfbuzz/harfbuzz) or [libsamplerate](https://github.com/libsndfile/libsamplerate) for example.
(sorry for keeping this in limbo for too long.) Discovery of SDL for MSVC can be a pain, I guess. As for kernel32.dll dependency: SDL_sound doesn't advertise such dependency, so...
As far as I know, @icculus is trying to avoid external library dependencies in SDL_sound-2.0: if you know of an opus decoder that is both mature and also suitably licensed...
Close this one?
Major overhaul, yes - and I like the idea :)
@AliceLR: ideas?
@AliceLR: can you please review?
I took the liberty of re-basing this patch to current git (@neumatho: please verify) I wonder whether we can avoid libm:pow(). I also wonder why finetune is read as a...
Re: the wrong speed calculation without `pow()` usage, i.e. this part of the patch: ```diff pow(2,(double)s.finetune/OCTAVE/32768), but to avoid floating point here, we'll use a first order approximation here. 1/567290...