Rootex
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An advanced C++ 3D game engine powering an in-production game yet to be announced
changing model file of `AnimatedModelComponent` doesn't recompute the bounding box, the same issue may be with `ModelComponent` 
Currently spring arm component only linearly interpolates according to the target's position. Spring arm should also detect camera's collision with other objects and reel it in accordingly. Also, add rotation...
https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflection This would save us the hassle of adding these manually in the GUI and making same changes in respective shaders
This will be useful for enemy AI implementations. Could be coupled with some visual scripting to ease the flow.
Since we are exploring computational geometry, we *may* try to add destructible meshes. Refer: https://www.diva-portal.org/smash/get/diva2:1452512/FULLTEXT02
Add support for triggering controller vibration. This should be easily achievable through Gainput. Refer : https://github.com/jkuhlmann/gainput/blob/master/samples/basic/basicsample_win.cpp#L129-L140
to improve visibility and detect buggy colliders
This happens randomly and there doesn't seem to be any pattern to it. So, the crash could happen on the first call or even after a long number of calls....