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Use shader reflection to detect Constant buffers and Textures used in a shader

Open sin3point14 opened this issue 3 years ago • 0 comments

https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflection This would save us the hassle of adding these manually in the GUI and making same changes in respective shaders

sin3point14 avatar Jan 25 '22 13:01 sin3point14