Rootex
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An advanced C++ 3D game engine powering an in-production game yet to be announced
Figure out all the mvcruntime, ucrtbased, openal32 errors by running on a fresh machine
This will probably live as a singleton entity if #268 is solved. Useful for playing background music while loading, which gets continued from the level which was opened before loading...
The engine is now slowly starting to become bulky and before our performance falls down to a slog, we need to have at least 1 profiling and performance fixing needed...
Fixes #537 by making the destructors of Systems public
This tries to fix issue https://github.com/sdslabs/Rootex/issues/532
Currently, raw pointers of components are being distributed to many places; this will cause a lot of problems in the future. This causes issues when components are shifted or deleted...