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An advanced C++ 3D game engine powering an in-production game yet to be announced

Results 75 Rootex issues
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Figure out all the mvcruntime, ucrtbased, openal32 errors by running on a fresh machine

This will probably live as a singleton entity if #268 is solved. Useful for playing background music while loading, which gets continued from the level which was opened before loading...

enhancement

The engine is now slowly starting to become bulky and before our performance falls down to a slog, we need to have at least 1 profiling and performance fixing needed...

enhancement

Fixes #537 by making the destructors of Systems public

This tries to fix issue https://github.com/sdslabs/Rootex/issues/532

Currently, raw pointers of components are being distributed to many places; this will cause a lot of problems in the future. This causes issues when components are shifted or deleted...