scorpion81
scorpion81
See also a discussion about full installers I have started here: https://github.com/sickcodes/Docker-OSX/discussions/415
Forget to mention this: https://stackoverflow.com/questions/67501093/passthrough-is-not-supported-gl-is-disabled I tried the flags `--disable-software-rasterizer', '--disable-gpu', ` `'--disable-features=DefaultPassthroughCommandDecoder'` according to this post, but no avail unfortunately.
Hmm this is a good question. I didnt originally code Molecular, so I would need to investigate this further.... could you share a blend file with that setup ? My...
@TREYWANGCQU The cmolcore code is in this file : https://github.com/scorpion81/Blender-Molecular-Script/blob/master/sources/core.pyx
Well if you just update edk2 to the mentioned pull request, there are so many changes which require more changes in i915ovmf. I agree that changes should be only made...
Please note that the Particle Info node in the material on the Sphere (aka the object being instanced) is relevant. It must be connected to the vector input of the...
First, a disclaimer. I didnt write the UV baking code in the first place, that is work done by pyroevil. So please bear in mind i may read / interpret...
Hmm i think one of the main problems is how to to actually map the UV to a static mesh first, and then a moving one (because it will involve...
Sigh.... see also my failed attempts for a simple solution in the branch "uv_mapping" of this repo. The Particle Info node i guess does some black magic behind the scenes,...
> Let me know your thoughts on that. I can try some R&D on it. Hmm do you want to just attach some UV and texture to a mesh (sequence)...