Roman
Roman
### Describe the bug If you open material editor or modeldoc and switch the lighting preset (HDRI) to any of the "Basic [...]", the cubemap applied to the preview model...
### For? S&Box ### What can't you do? With the current plan to port Hammer into C# (Mesh Editor), the general idea is that everything is moddable, movable around, and...
### For? S&Box ### What can't you do? Previously, in the before times, there was a postprocessing editor with many nice color management features, however the coolest feature of all...
### For? S&Box ### What can't you do? There are many texture compression options in the drop down menu, having a compressed 8 bit format, and uncompressed 8 bit format....
### For? S&Box ### What can't you do? In hammer there's this super handy mode for resizing or transforming the bounds of the probe, which has arrows on either side,...
### For? S&Box ### What can't you do? In Scene Mesh, there is no edge beveling.  ### How would you like it to work? There...
### Describe the bug When dealing with implementing custom decals, .surface file is where you end up. Let's open it and change all effects to the new ones! And then...
### What can't you do? When dealing with `VideoPlayer` class, you most likely want to use it to display a video of some sort, and show it in the world....
### Branch staging ### Describe the bug The convar that was used to switch the toolvis while ingame, was changed from mat_fullbright to mat_toolsvis, as the editor overlay suggests. However,...