Roman

Results 9 issues of Roman

### Describe the bug If you open material editor or modeldoc and switch the lighting preset (HDRI) to any of the "Basic [...]", the cubemap applied to the preview model...

bug

### For? S&Box ### What can't you do? With the current plan to port Hammer into C# (Mesh Editor), the general idea is that everything is moddable, movable around, and...

feature request

### For? S&Box ### What can't you do? Previously, in the before times, there was a postprocessing editor with many nice color management features, however the coolest feature of all...

feature request

### For? S&Box ### What can't you do? There are many texture compression options in the drop down menu, having a compressed 8 bit format, and uncompressed 8 bit format....

feature request

### For? S&Box ### What can't you do? In hammer there's this super handy mode for resizing or transforming the bounds of the probe, which has arrows on either side,...

### For? S&Box ### What can't you do? In Scene Mesh, there is no edge beveling. ![2024 07 05_07 15 53](https://github.com/Facepunch/sbox-issues/assets/25704828/7e4a3705-5a3b-4041-a49a-f40936106220) ### How would you like it to work? There...

### Describe the bug When dealing with implementing custom decals, .surface file is where you end up. Let's open it and change all effects to the new ones! And then...

### What can't you do? When dealing with `VideoPlayer` class, you most likely want to use it to display a video of some sort, and show it in the world....

### Branch staging ### Describe the bug The convar that was used to switch the toolvis while ingame, was changed from mat_fullbright to mat_toolsvis, as the editor overlay suggests. However,...