Ryan Tremblay
Ryan Tremblay
In [the documentation](https://github.com/microsoft/MSBuildForUnity/blob/master/Samples/IntegratedDependencies.Unity/README.md#unity-specific-nuget-packages), it says MSB4U cannot currently consume Unity-specific packages like MRTK. @andreiborodin - is this because the MRTK NuGet package's .targets selects the correct dlls based on $(MRTKUnityPlayer),...
Thanks for the contribution @hikarin522! Will you add a comment explaining why this is needed? I guess it is trying to match the text encoding to whatever Unity is using?...
There is an exclusion list that filters libraries like this out of the output here: https://github.com/microsoft/MSBuildForUnity/blob/master/Source/MSBuildTools.Unity.NuGet/Publish.props Currently it only filters when building for UAP, because it used to be the...
Why is Visual Studio required for project generation?
Yes, I ran restore first.
Default .NET Standard project with MSBuild.Sdk.Extras and uap10.0 added to ``: ``` netstandard2.0;uap10.0 ``` Then just do `msbuild /t:restore;publish`
I've tried all the combinations of doing a restore first, then a publish, but I always get this error. This only happens for uap10.0.
Sounds related to #726 (or at least that issue probably has relevant context).
Since Babylon Native supports MacOS, and React Native supports MacOS, I expect Babylon React Native could support MacOS pretty easily, it's just not something we've attempted at this point either....
These are the main files that do the integration for iOS, so it should be very similar for MacOS: https://github.com/BabylonJS/BabylonReactNative/tree/master/Modules/%40babylonjs/react-native/ios