Ryan Tremblay

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Currently, the Android compilation of Babylon Native specifically chooses to use ARCore as the XR solution (as you can see here: https://github.com/BabylonJS/BabylonNative/blob/master/Dependencies/xr/CMakeLists.txt). I'd think the goal would be to use...

Thanks for sharing your thoughts @RaananW! To clarify one thing though, TypeScript `const enum`s can be a TypeScript only feature, but they can also still be used in JavaScript with...

@in-the-ocean we are actively working on getting Babylon Native and Babylon React Native updated to work with BJS 7+. There were some unexpected challenges so it is taking longer than...

> A side-note - I find the plugin configuration a bit complicated (syntax-wise). Adding it to importMesh would make more sense TBH, but we will probably have an issue with...

> Render the Engine View that Babylon Native provides In a final implementation of all this, we would need to reconcile the differences between the BN Playground engine view and...

Well, sort of. That change is for Hermes only. If BRN relied on this, it would only be compatible with Hermes. If a React Native project was using JavaScriptCore for...

Yes, we've talked about switching to xcframeworks many times in the past. One of the common reasons is to be able to include arm64 simulator libs in the package, which...

Ok great, and just to be clear, beyond how this impacts local development of BRN, it would also mean distributing an xcframework with `.so` files in the package instead of...

We do have one (experimental) native API exposed from Babylon React Native currently, which you can see here (specifically XrAnchorHelper.h and XrContextHelper.h): https://github.com/BabylonJS/BabylonReactNative/tree/master/Modules/%40babylonjs/react-native/shared These were created to expose the platform...

> This approach looks really promising and is something we'd love to get working. Is this something you could implement? We'd be happy to help in anyway we can. Thanks!...