Ryan Tremblay

Results 74 comments of Ryan Tremblay

Yea that's right, the MacOS version of `EngineViewManager.mm` would use the MacOS (AppKit?) MTKView. You can see how this was done in the Babylon Native Playground app (it has more...

Begin session was made async as part of https://github.com/BabylonJS/BabylonNative/commit/45a1944f9403ec1f96daf3e11e451ce2eddcb6c6.

@CedricGuillemet where are we at with instance support?

I think we still need that one because that is the project that ultimately compiles all the Babylon Native code for Android. I think the one we want to remove...

Since things blow up if ARCore is not included, then I think ideally we would detect from the BRN gradle file whether ARCore is already included in the project, and...

Thanks @f4z3k4s for logging this issue, and thanks for the details about the workaround you found. This will be helpful in solving this issue. @CoPrez do we have another issue...

For anyone else who might look at this issue in the future, see additional discussion here: https://forum.babylonjs.com/t/how-to-import-a-local-glb-file-in-babylonreactnative/18212

Latest thoughts on this issue can be found here in the forum: https://forum.babylonjs.com/t/load-local-stl-file-from-assets-in-react-native/26245/8?u=ryantrem Here is a copy/paste of the relevant part: Another option yet would be to rely on the...

Thanks @f4z3k4s, I forgot you called this out already earlier in this thread. I will update my comment above to include this extra info.

I propose we have NativeInput follow the same pattern as NativeXR and NativeCamera, where there is a shared plugin object with a native and js “projection” of the plug-in api,...