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Zetrith's Multiplayer mod for RimWorld

Results 118 Multiplayer issues
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When a citizen of my colony places something on a shelf it causes my friend to desync from my game. Also seen in discord from another user, bookshelves do the...

Comparing the comment of what the delegate was supposed to do with the actual code: - The arrest delegate was pointing at ingest - The rescue delegate was pointing at...

fix
1.4

`FactionRepeater` ends up repeating `Storyteller.StorytellerTick` for all factions (including spectator, even with Multifaction off). This causes issue due to `StorytellerUtility.DefaultThreatPointsNow` using `Find.AnyPlayerHomeMap` if the target is a pocket map, which...

fix
1.5

It was synced by `PersistentDialog` syncing if the dialog was opened by interacting with the joiner pawn. However, it is not synced when interacted using the choice letter (which this...

fix
anomaly

The obelisk currently causes desyncs due to the map being generated in a separate thread. We currently make change asynchronous long events queued when executing synced commands into synchronous ones....

fix
anomaly

Previously, we've used a constant seed for long events. This change will replace it with a randomized seed which is selected whenever a long event is queued. This should allow...

1.5

This should fix the issue with Noctol eyes, along with other attached motes being drawn away from the pawns they are attached to. This was likely never really noticed before...

fix
1.5

RW update add `_NewTemp` methods instead of replacing existing ones to keep backwards compatibility with mods. This allows mods calling those methods to work as they used to, but it...

fix
1.5

Zetrith provided the fix on Discord and pointed out that it seems to be inlining issue. It was the first time I've dealt with an issue like this, so I...

fix
1.5

Info on `UndercaveMapComponent:MapComponentTick` and why it needs patching: - RNG calls after current map/visible camera area checks - Majority of the RNG calls are visual/audio effects only - `TriggerCollapseFX` does...

anomaly