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Use a randomized seed for long events

Open SokyranTheDragon opened this issue 1 year ago • 0 comments

Previously, we've used a constant seed for long events. This change will replace it with a randomized seed which is selected whenever a long event is queued.

This should allow for more randomness in long events, and is required by the labyrinth map generation to produce unique maps, instead of only having a single possible layout.

SokyranTheDragon avatar Jun 18 '24 18:06 SokyranTheDragon