openrw
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OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
Some tests require the game data. They should be changed or simple data substituted. In the near-term these tests can be disabled for CI
I heard that C++ Core Guidelines checkers of visual studio are giving different results than clang-tidy. As "the more the better" is also true with static analysis, I think we...
Some sounds/animations play every now and then. So instead inserting almost the same code in many place we should prepare universal wrapper for it. Furthermore it will allow to easily...
Characters do not react to vehicles colliding with them. Vehicles and other objects should block character movement and characters should be able to walk on them.
If slammed into a wall or other surface hard enough while still open, car door physics can be completely broken. 
Currently, it's not possible to aim your gun, and you can only shoot in 1 direction, which makes some missions incompletable. Also HUD lacks crosshair.
- [x] There should be a garage class. - [x] Garages should also open if the player is near them At least the following garages must be supported in order...
Meanwhile sanitizer testing I found this: `openrw/fix/openrw/rwengine/src/objects/CharacterObject.cpp:342:53: runtime error: index 128 out of bounds for type 'float [48]'` Probably it will need some debugging care.
I've been able to reproduce an issue which has been mentioned before (but not documented here?!):  If you spawn vehicles in a tunnel (but...
1. Load my GTAIII savegame [GTA3sf1.zip](https://github.com/rwengine/openrw/files/2328474/GTA3sf1.zip) 2. Go to the bridge in Shoreside Vale The game crashes when driving here: 