openrw
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OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
The texts tab of rwviewer shows bad rendered text. The first glyph is displayed correctly but the next ones are rendered under it, instead of above it. Regression introduced by...
The FOV remains it's old value from the moment when you skip the cutscene.  
Currently when vehicles spawn in traffic, there are some problems that can occur. Some of them are: - [ ] Vehicles can spawn in view (problem with viewing frustum) -...
``` 0 0x0000555555967046 in ModelFrame::getDefaultTranslation (this=0x555500000001) at /home/user/openrw/rwlib/source/data/Clump.hpp:55 1 0x0000555555a03ae7 in VehicleObject::getSeatEntryDoor (this=0x55557c7fe240, seat=0) at /home/user/openrw/rwengine/src/objects/VehicleObject.cpp:623 2 0x0000555555953778 in Activities::EnterVehicle::update (this=0x55557ccc2890, character=0x555579cd4500, controller=0x555579cd4480) at /home/user/openrw/rwengine/src/ai/CharacterController.cpp:203 3 0x0000555555952dcb in CharacterController::updateActivity (this=0x555579cd4480)...
Actually it's quite useful, but I think it misses something: - option to stop actual mission, - changes are introduced when we exit debug menu, so maybe some live status...
At least: - movement (position and rotation) scripting, - free-look with "active engine" and not, - disabling HUD (not directly connected with camera itself) - calculation and storing information about...
Log with address sanitizer: https://gist.github.com/ShFil119/d21528818c24ee297ca1a83b466bc1ee
See: https://old.reddit.com/r/gamedev/comments/2ivsp6/async_loading_and_syncing_threads_with_your/
