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OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable

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Some files are pretty broken right now like GTA3ModuleImpl.inl does not even have consistent indentation.

Actually work of suspension is broken. There's also problem of sinking objects. I've been trying to fix it by modifying properties, Motion Clamping, setting bigger (and smaller) margin for collision...

physics

The weather system currently does not change weather. The original game has a hard-coded set of weather conditions that are cycled through [seen here](https://www.gtamodding.com/wiki/Time_cycle#Weather_lists). The behaviour of some opcodes related...

enhancement
behaviour
easy

![Screenshot](https://i.imgur.com/HbyOlFX.png) The meshes obviously aren't watertight, some rendering issue.

bug
graphics

As maybe you know I'm trying to implement binaural sound. But there are some problems, which we should handle earlier. I think about grabbing velocity (for doppler effect) and collision...

physics

Actually, there is a ton of hardcoded values that may vary from different games. In the long term, we may have to modify the engine to get it modulable enough...

enhancement

Due to the poor state of the physical engine implementation, parked vehicles often happen to "slide" downhill, which results in the same vehicle(s) spawning again in the same spot while...

bug
physics

Hi, I loaded Vice City map but I can't figure out how implemented is player animations. Someone knows how animations works in Vice City? ![image](https://user-images.githubusercontent.com/19623774/32142007-b580f61c-bc8e-11e7-8082-f4da0d75a977.png)

enhancement

When going fast enough, you can ram a car through walls. ![screenshot_2016-05-24_01-29-29](https://cloud.githubusercontent.com/assets/2870898/15494247/03d228d6-214f-11e6-9547-f8abad21c499.png)

bug
physics