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OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable

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Fixes `Error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers`. Building on macOS Sonoma 14.1 (23B74), using a M2 Max in an `arch -x86_64 zsh` environment. Fixes the...

On latest master (0f83c16f6518c427a4f156497c3edc843610c402) when I click "start new game", nothing happens. Debugged this a bit it seems the `avformat_find_stream_info` hangs in [SoundSource.cpp](https://github.com/rwengine/openrw/blob/0f83c16f6518c427a4f156497c3edc843610c402/rwengine/src/audio/SoundSource.cpp#L129). Looks like the [read_packet](https://github.com/rwengine/openrw/blob/0f83c16f6518c427a4f156497c3edc843610c402/rwengine/src/audio/SoundSource.cpp#L51) function is called...

Last Updated 4 months ago

Migration from Travis CI to GitHub Actions in #761 did not migrate code coverage reporting; re-create it as GitHub Action.

This has been work-in-progress (see Lihis/openrw#2) for a while and I will not have time to finish any time soon so I think it might be better to get this...

Pull Request #761 migrated builds from Travis CI to GitHub Actions expect for MacOS, thus it needs to be re-created as GitHub Action.

mac

Logs: Expand ``` Build started set PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH% python --version Python 3.6.8 cmake --version cmake version 3.16.[2](https://ci.appveyor.com/project/rwengine/openrw/builds/51292045#L2) CMake suite maintained and supported by Kitware (kitware.com/cmake). msbuild /version Microsoft (R) Build Engine...

Bugs: - small glitches in the Matrix :wink: , probably need to take in account mipmaps Before (DXT1,3): ![Screenshot From 2024-12-11 22-40-54](https://github.com/user-attachments/assets/c34e7b0b-5038-4113-ad8e-16c86803555e) After: ![Screenshot From 2024-12-11 22-38-38](https://github.com/user-attachments/assets/b0424430-4b07-4b26-af4e-49fdf3bcb28c) Tested with "Map...

Police cars are driven by cops. Ambulances by medics. Firetrucks by firefigters. Needs more love, thou now it's at least little bit correct.

Do not crash, when asset is missing, just warn about it. Game can work well without missing wav and mp3 files. Also, the crash itself looks a bit mysterious, so...