Robert Osfield
Robert Osfield
You can implement your own shaders for PBR, but I don't have any plans to add support to the core OSG as it's now in maintenance mode. The [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph), the...
If want want to use advanced graphics functionality then OpenGL/OpenSceneGraph isn't the best tool. You will likely find it easier to using modern APIs like Vulkan/VulkanSceneGraph.
Alternatives to osgEarth: [vsgCs](https://github.com/timoore/vsgCs) [rocky](https://github.com/pelicanmapping/rocky)
The VulkanSceneGraph README.md provides links to a number of related projects including vsgQt: https://github.com/vsg-dev/VulkanSceneGraph vsgQt itself: https://github.com/vsg-dev/vsgQt
The OSG doesn't do anything different on laptops vs desktop computers, the only difference is across different OS's, but they all should aim to map across to the same keycodes....
I have never used FontConfig personally and the error message looks like it's being emitted from FontConfig rather than the OSG/vsgEarth so the issue may lie with FontConfig setup, in...
I have seen the same visuals, I suspect there is something about way the blending is done in the lz.vsgt model, it's setting the color and alpha value of the...
I think you are expecting too much from a little example, it's not intended to be a general purpose tool, just a simple example. One of the challenges with making...
Adding such large tests into a main is getting unwieldy, it would be better to spin out the tests into separate functions, or perhaps .cpp's.
I don't have an macOS system or expertise with macOS so have to defer to Mac users to figure out things. My guess is that Apple have changed the way...