Robert Osfield
Robert Osfield
Could you generate a PR on the main OpenSceneGraph repo, I can review and merged from there, Thanks.
I'm overwhelmed with other work right now so not in position to make an OSG release. OSG releases typically took me 4-6weeks of unpaid work to get all the testing...
I handed over management for vsgQt as don't have the required Qt expertise to support the project. If @mathieu needs to pass on the management I'm happy to grant write...
Thanks I've pulled your changes into my fork and it's now completed the cmake . and has progressed onto building the source. I'm getting build errors but it's late here...
On Wed, 7 Sept 2022 at 19:15, Sascha Willems ***@***.***> wrote: > Thanks :) > > It's very much possible that I broke things on Linux, as I'm currently >...
FYI, it's 9 years since I actively worked on VirtualPlanetBuilder, it's not been widely in the last 5 years so I haven't attempted to keep up with support issues, and...
An vsg::PolytopeInersector is something I've had in mind but it's just been a matter of scheduling such work with the other tasks that have filled my time since writing vsg::LineSegmentIntersector....
vsg::PolytopeVisitor is now implemented : #1287.
vsg::ComputeBounds is not meant to be used on the whole scene graph every frame. I chose not to implement bounding volumes on all nodes like the OSG does as with...
Run your example with the Vulkan Validation Layer on (WindowTraints::debugLayer set to true) to see if there are any errors reported.