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support for pbr

Open newpeople123 opened this issue 2 years ago • 2 comments

when osg supports for PBR

newpeople123 avatar Aug 22 '23 11:08 newpeople123

You can implement your own shaders for PBR, but I don't have any plans to add support to the core OSG as it's now in maintenance mode.

The VulkanSceneGraph, the OSG's successor, natively supports PBR.

robertosfield avatar Aug 22 '23 11:08 robertosfield

Have a look at https://github.com/xarray/osgverse It supports an initial version of PBR and deferred pipeline, as well as a complete WASM toolchain to make them work with WebGL.

xarray avatar Aug 24 '23 00:08 xarray