Robert Long
Robert Long

Experimental support for IPSME: https://dl.acm.org/doi/abs/10.1145/3458307.3460966 Currently uses a SharedWorker and local WebSocket to handle pubsub. Lots of open questions about privacy, security, and what messages we'd actually send/receive. IMO, interoperable...
A user with a high end windows gaming PC reported poor perceived frame rate on their 144hz. It looks like it is performing well so it's likely a thread synchronization...
This is on low quality, so no post processing in use. Anything using the MeshStandardMaterial seems to be affected. This is on a Mali-G71   
We should show all rooms (DMs, Worlds, and Rooms) with unread messages in the notifications panel. Clicking on the notifications button in the top right can then take you to...
Currently we handle scaling the number of players we can support by creating multiple rooms and adding additional portals to our scenes. This means that we need to modify the...
The Manifold Editor is our game engine environment / asset editor built around the glTF standard. Both the interchange and authoring format will utilize glTF and should be capable of...
# Property Panel ## Properties ### Text Input - Types: `string` ```ts interface TextInputProps { disabled?: boolean; value: string onChange: (value: string) => void; } ``` ### Checkbox Input -...
We should increase the refresh token and access token lifetime such that the average user isn't signed out between sessions. Unless they are away for a while without accessing Third...
Manifold is Third Room's game engine. It's currently loosely embedded in this Third Room repository under the `/editor` folder. The plan is to eventually publish it as a standalone game...