Robert Long
Robert Long
By deduping meshes after textures and materials you're more likely to be able to deduplicate more meshes.
Cameras are currently deserialized into the GLTFRoot object, but not translated into a Unity Camera. There should likely be settings to turn off creating Unity Camera objects, set a camera...
We should add a guide for new contributors that explains our style guide, development setup, testing, and PR submission process.
[Rendered](https://github.com/robertlong/matrix-spec-proposals/blob/robertlong/collections/proposals/4032-asset-collections.md)
When standing on top of a vertically moving platform, the kinematic character controller doesn't stay stuck to the platform. Instead it kind of bounces and dips into the platform. This...
HECS performs worse than other ECS frameworks in the [TowerDefenceECS project](https://towerdefenseecs.com/?hecs&perf). In Firefox, Perf.html shows around 38% of the time being spent in `next()` so there is clearly some work...
I've been looking into the transform inheritance types and can't quite figure out what this inheritance type means or how to avoid it. Could you document this?
I've been working on improving FBX2glTF on Windows and building both the Debug and Release target. For some reason whenever I build the Release target and then try to build...
From Discord: > I'm running my own Hubs Cloud on AWS and added discord bot to my discord server. Then, I created a room by bot. when I click to...
I'd like to propose adding a new command to opt-into channel notifications when an event is starting. # New Commands: - `!hubs create-subscriber-role` Creates the subscriber role for the bound...