Robert Long

Results 74 issues of Robert Long

I think the Spoke Node API is going to live on for a while. Maybe we'll migrate completely to ECSY, but I think it may take a while. If we...

This is what I'm thinking right now. We'd call the register callback in Spoke and Hubs when creating the `World`. I think we'd need a way to conditionally register components/systems...

Work in progress validation for the [OMI_audio_emitter extension](https://github.com/omigroup/gltf-extensions/pull/1)

Added Mozilla Spoke glTF export to the registry.

Currently. the OMI_collider spec states: > The glTF mesh in the array MUST be a trimesh to work, and should be made of only one glTF mesh primitive (one surface)....

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implementation
topic:audio
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We should put the version of the Blender Exporter in the exported glTF file so we can debug issues with the exporter.

implementation
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Let's create a sample asset for OMI_link so we can move it to stage 2

sample

[Rendered](https://github.com/omigroup/gltf-extensions/blob/OMI_ref/extensions/2.0/OMI_ref/README.md)

new spec
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In https://github.com/omigroup/gltf-extensions/issues/42 @eviemarie outlines several workflows needed for packaging animations in a glTF asset and applying them to a separate asset. I'd like to propose the creation of tooling and...

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