Robert Long
Robert Long
I think the Spoke Node API is going to live on for a while. Maybe we'll migrate completely to ECSY, but I think it may take a while. If we...
This is what I'm thinking right now. We'd call the register callback in Spoke and Hubs when creating the `World`. I think we'd need a way to conditionally register components/systems...
Work in progress validation for the [OMI_audio_emitter extension](https://github.com/omigroup/gltf-extensions/pull/1)
Added Mozilla Spoke glTF export to the registry.
Currently. the OMI_collider spec states: > The glTF mesh in the array MUST be a trimesh to work, and should be made of only one glTF mesh primitive (one surface)....
We should put the version of the Blender Exporter in the exported glTF file so we can debug issues with the exporter.
OMI_ref
[Rendered](https://github.com/omigroup/gltf-extensions/blob/OMI_ref/extensions/2.0/OMI_ref/README.md)
In https://github.com/omigroup/gltf-extensions/issues/42 @eviemarie outlines several workflows needed for packaging animations in a glTF asset and applying them to a separate asset. I'd like to propose the creation of tooling and...