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Unreal Engine Plugin for loading glTF files at runtime

Results 17 glTFRuntime issues
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https://github.com/SpeculativeCoder/UnrealEngine-HTML5-ES3 Use Previous Link build UE Html5, The red and blue renderings are reversed On the left is a packaged preview, On the right is a preview of the Microsoft...

Hi, I'm using the latest gltfRuntime version to load the skeletal mesh. It runs very well under Windows, but in Android debugging mode, it will crash directly at breakpoints, and...

I am using the plugin in UE5.1 In the editor I have no issues or errors logged. When packaged for development, the game will crash when I spawn a GLTF...

When compressing a GLTF model with [gltfpack](https://meshoptimizer.org/gltf/) it appears with incorrect scales in game. Model without quantization: ![image](https://user-images.githubusercontent.com/103128920/235141351-028c2ba5-e85c-432b-ab35-af3ec30d5ca1.png) Model with KHR_mesh_quantization: ![image](https://user-images.githubusercontent.com/103128920/235141539-6f7fb34e-0196-467d-856b-04e6068c5677.png) Model with KHR_mesh_quantization and -vpn flag (normalized attributes...

Enables loading animations from skeletons.

-load static mesh parallely in async thread to process faster -changed parallelfor to for because using parallelfor is slower than for when load a heavy mesh -added some functions I...

Hello, Since glTFRuntime already supports loading of skeletons, I think the case of loading animations from skeletons could be a good feature. I have made a pull request [here](https://github.com/rdeioris/glTFRuntime/pull/79) that...

**The issue:** I have encountered an occasional crash when importing large glTF models at runtime. After looking into the issue, the crash seemed to be caused by multiple threads incrementing/decrementing...

Hello! Thank you for your hard work. But I have a problem. When I load an animated GLB skeletal mesh with the plugin, it has no collisions. I use this...

The Editor crashes on Actor Duplication. 1. Right click into scene 2. "Load GLTF Asset from File" 3. Select any asset 4. Copy & Paste the Object 5. CRASH Edit:...