glTFRuntime
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KHR_mesh_quantization incorrect scales and positions
When compressing a GLTF model with gltfpack it appears with incorrect scales in game.
Model without quantization:
Model with KHR_mesh_quantization:
Model with KHR_mesh_quantization and -vpn flag (normalized attributes for positions):
This is the simple BP I'm using to load the models:
I attached the files used to reproduce the problem.
@MrAlvaroRamirez sorry for the huge late in the answer but I completely overlooked the issue.
In latest implementations the three assets looks good:
So i suppose during the last year the issue has been fixed. I will leave it open for your confirmation (if you have time).
Sorry again