glTFRuntime
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Crash from android debug mode
Hi, I'm using the latest gltfRuntime version to load the skeletal mesh. It runs very well under Windows, but in Android debugging mode, it will crash directly at breakpoints, and it does not crash in Android development mode. Can you help me check it out?
Engine Version : 5.1.1
1 pc 000000000e1ceef4 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FName FNameHelper::MakeDetectNumber<FWideStringViewWithWidth>(FWideStringViewWithWidth, EFindName)+300) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]
2 #01 pc 000000000e1cedb4 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FName::FName(char16_t const*, EFindName)+104) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]
3
pc 000000000b070868 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::TraverseJoints(FReferenceSkeletonModifier&, int, int, FglTFRuntimeNode&, TArray<int, TSizedDefaultAllocator<32> > const&, TMap<int, FName, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FName, false> >&, TMap<int, UE::Math::TMatrix
4
pc 000000000b090568 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::TraverseJoints(FReferenceSkeletonModifier&, int, int, FglTFRuntimeNode&, TArray<int, TSizedDefaultAllocator<32> > const&, TMap<int, FName, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FName, false> >&, TMap<int, UE::Math::TMatrix
5
pc 000000000b090568 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::TraverseJoints(FReferenceSkeletonModifier&, int, int, FglTFRuntimeNode&, TArray<int, TSizedDefaultAllocator<32> > const&, TMap<int, FName, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FName, false> >&, TMap<int, UE::Math::TMatrix
6
pc 000000000b090568 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::TraverseJoints(FReferenceSkeletonModifier&, int, int, FglTFRuntimeNode&, TArray<int, TSizedDefaultAllocator<32> > const&, TMap<int, FName, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FName, false> >&, TMap<int, UE::Math::TMatrix
7
pc 000000000b090568 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::TraverseJoints(FReferenceSkeletonModifier&, int, int, FglTFRuntimeNode&, TArray<int, TSizedDefaultAllocator<32> > const&, TMap<int, FName, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FName, false> >&, TMap<int, UE::Math::TMatrix
8 pc 000000000b06c91c /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::FillReferenceSkeleton(TSharedRef<FJsonObject, (ESPMode)1>, FReferenceSkeleton&, TMap<int, FName, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FName, false> >&, FglTFRuntimeSkeletonConfig const&)+1340) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]
9 pc 000000000b11aad4 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::LoadSkinnedMeshRecursiveAsRuntimeLOD(FString const&, int&, TArray<FString, TSizedDefaultAllocator<32> > const&, FglTFRuntimeMeshLOD&, FglTFRuntimeMaterialsConfig const&, FglTFRuntimeSkeletonConfig const&)+3040) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]
10 pc 000000000b119a44 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (FglTFRuntimeParser::LoadSkeletalMeshRecursive(FString const&, int, TArray<FString, TSizedDefaultAllocator<32> > const&, FglTFRuntimeSkeletalMeshConfig const&)+120) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]
11 pc 000000000b00e370 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (UglTFRuntimeAsset::LoadSkeletalMeshRecursive(FString const&, TArray<FString, TSizedDefaultAllocator<32> > const&, FglTFRuntimeSkeletalMeshConfig const&)+308) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]
12 pc 000000000afcdb50 /data/app/~~4Aj1_iIcxFJncNziIeJ2Sg==/cn.bxtech.app-d5UyL4hjvK3HOSXl9DwT5g==/lib/arm64/libUnreal.so (UglTFRuntimeAsset::execLoadSkeletalMeshRecursive(UObject*, FFrame&, void*)+636) [arm64-v8a::e9aee9afd592dde951f59fad9f25537e]