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CustomizeLoadStaticMeshAsync

Open NaoTel opened this issue 11 months ago • 2 comments

-load static mesh parallely in async thread to process faster -changed parallelfor to for because using parallelfor is slower than for when load a heavy mesh -added some functions I would like

NaoTel avatar Feb 28 '24 08:02 NaoTel

@NaoTel thaks for the patch. As i have already reported on discord it has few issues but it has definitely lot of good points in it. I will add the stuff that can be applied safely and eventually we will discuss a better approach on discord. I will add a new actor that will be a base for the parallel approach you suggested too.

rdeioris avatar Feb 29 '24 16:02 rdeioris

Oh, sounds great! Thank you for considering to add new actor. I look forward to update.

NaoTel avatar Feb 29 '24 23:02 NaoTel